0 days, 11 hours Remaining
Okay, some advancements. Zombies die beyond their previous state of undeadness. They go as far as becoming instances of class Bloodspot. Atrocious frame rates were abundant because, on top of writing this in Python, I wrote really slow code. I'm not even going to release it unless I have to. Mainly I did things with the goal of making it easy to read. Later that just forced me to make parts of it hard to read. Very obfuscated in places. Anyway, to fix ridiculous frame rates I started removing bloodstains if the frame rate dropped below 20. That seemed to work well enough. You'll see from the screenshot you have health now. I'm just fixing the damage system up right now. The number in the corner is the number of kills. The goal is one thousand... and it won't be too hard to get to by the looks of it. I'm not sur ehow to make this game harder than it is; it is way too easy. Maybe it'll just be a stress reliever. I mean who doesn't want to control a little emo kid killing zombies. Have a look:

4 Comments:
YOU SAID FRAME RATES WOULDN'T BE A PROBLEM!
seriously, you lied to me.
Poo.
I'm sorry... I forgot how badly the draw function is that I wrote for this.
Dude I'd totally buy this game if it were in stores.
Gimme the source.
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